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Licensing

Let others use the work, on terms you wrote

A license is how your design ends up on someone else's shelf without you giving it away: who can use it, where, for how long, and what you are paid.

I draft and review licenses for designers, inventors, musicians and small brands: a print-on-demand deal, a collaboration with a bigger label, a manufacturer making your product under your name. I read the other side's draft too, and tell you which clauses to push on.

Agreements I write

  • Royalty and flat-fee licenses

  • Brand collaborations

  • Manufacturing agreements

  • Assignments from freelancers

A person in a brown leather jacket holds up two pencil drawings of a virtual reality headset

The clauses worth reading twice

Every license I review gets a short memo that covers at least these.

  • Scope

    Which products, which places, and whether the license is exclusive.

  • Money

    How royalties are counted, when they are paid and how you can check them.

  • Term and exit

    How long it lasts and what happens to stock when it ends.

Licensing work, at a flat fee

  • Review of their draft

    A written memo and a marked-up copy, plus one call.

  • License drafted for you

    Written from scratch around your deal, with two rounds of changes.

  • Assignment

    Moves ownership of work a contractor made over to you.

Negotiating with the other side is quoted separately, before it starts.

Licensing questions

Do I need a trademark before I license my brand?

It helps a great deal. A licensee pays for the right to use something you own, and a registration is the clearest proof that you own it.

What is a fair royalty?

It depends on the product and the market. I can tell you what the draft in front of you means in dollars, but not what to accept; that is your call.

Can you negotiate for me?

Yes. Most clients start with a review and decide after reading the memo whether to handle the back-and-forth themselves.